![]() But also, a lot of things were added into it, so if you want to learn all the syntax you have to look them up. Houdini is mostly difficult to use one reason being that the syntax is very complicated. This ability is what I believe makes Houdini such a strong chess engine. It uses this to fill in the holes in its opponent’s defense and create a strong position. Houdini also has a commendable use of closing moves at its disposal. It may move its king from one place to another without wasting time on anything but winning the game by advancing its pawn structure towards a winning position. Houdini will try to win by making many pawn moves that are either coordinated or even sacrifices. But it is also extremely well-balanced and strong. It has weaknesses, like the power of its pieces being weak or it getting into an endgame where it can’t make any useful movements. The playing style of Houdini is very strong and consistent. I believe that even with this style Houdini is still strong. Of course, with enough knowledge and experience, this can be changed. It normally opens up with the Sicilian defense and tries to castle long and end up in an endgame. Houdini has a very predictable way of playing. All versions after 2.0 are strictly for commercial use, which helps to sustain the business behind Houdini, known as Cruxis. Unlike Stockfish, which is available for all to use and modify, only versions 1.5a and earlier are available for noncommercial use. It is one of the strongest chess playing softwares and the world’s first commercially successful computer chess product. I think I had this message the first time I exported the HDA as well (and the woman in the tutorial I followed also did, but she shrugged it off).Houdini is a chess engine that was developed by Robert Houdart and others, built on the backbone of open source engines such as Stockfish and Crafty. ![]() What does Show Details I’m not sure if I explicitly did, but the param interface looks ‘default’ now, all are locked. I don’t really understand what it’s Have you removed the old leg_width parameter? It means that some nodes have had their parameters modified through Edit Parameter Interface Thanks, will try Okay, yeah that makes One more thing, I get this message all the time. “Edit Parameter Interface” is just adding things to the instance of the node in the network, not to the underlying HDA, as far as I understand Aaaaah (and it’s missing from type That’s it then For HDAs you need to use Type Properties to actually make changes to the HDA. ![]() Double check that isn’t flagged as hidden, is enabled, and doesn’t have a conditional It seems to be a problem at the Houdini side, because the parameter I want to include is missing when I look at the asset properties in Houdini, but it’s present (but the only one not locked) when looking at the parameter interface for my Now that it’s an HDA, are you still editing it in “Edit Parameter Interface” or are you in the “Type Properties” I’ve added the new parameter in the parameter interface window, not in the type properties But I’d double check that you’ve saved the HDA with the updated parameters, (re-imported in UE4 if that’s a thing). For some reason the other ones seem locked now, and this one doesn’t show up in the asset I honestly don’t know anything about the UE4 side of things. I’ve got it working one time, with lots of messages I don’t understand, but now I’m stuck not being able to get Houdini to export a new parameter I added. View in #houdini on Hey, I’m trying to make sense of exporting HDA to UE4. ![]()
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